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You know what kick ass?
October 10th, 2008

Candy Ribbons.

The other day I went to a Sweets from Heaven shop (one of those candy stores where you fill a bag with all kinds of different candy) to stock up on candy before a movie, and I only got a couple Sour Candy Ribbons. I realized afterwards how big of a mistake it was that I didn’t fill the whole damn thing with them.

Like, I like sour gummi worms and shit, and sour patch kids and all that crap, but candy ribbons are for the hardcore. With those sour gummi worms and shit you get like a thin layer of sour shit over like this huge normal gummi thing. Sour ribbon candy is just a thin layer of sour ribbon covered with those awesome sour sugar shit they sprinkle on it. You just bite of a little piece of it and suck on it til it’s gone, and the flavor lasts for a while. I suck on a gummi worm and it loses the sour in a second and then I just eat the worm.

If you want a sour experience, I’m talkin’ a badass long lasting sour experience, reach for these things because they are the total shit.

What are your favorite candies? I like candy a little too much sometime. For example, growing up I had a lot of varying tastes in girls, but the only one that was constant was that I like girls who like candy. Suzy likes candy, so we’re a perfect match. ;D

The movie I saw btw was Blindness and it was one of those movies that I could appreciate but would hesitate to call it a “good” movie. It was one of the most uncomfortable movies to watch because it was so claustrophobic, but it’s obvious that was the intention. So while it was a great accomplishment, I really wouldn’t want to watch it again because I was so uneasy watching it. Then again, I was intrigued by what was going on, although I can’t say it was all too satisfying by the end. But man, there were some wicked parts in it, and a lot of situations that just kinda put you right there making you wonder what it must be like.

Also, this is a super hot dress. I dunno about the flesh toned sides though.


19 Comments »
New post.
October 6th, 2008

No central topic in mind, here.

Suzy came down to visit me for a week and it was super nice. It’s always great to see the one you love. If you got a loved one go ahead and give them a big ol’ hug ’cause there’s nothin’ greater than bein’ loved. :D We have a bunch of huge things for Halloween planned including a visit to Halloween Horror Nights at Universal and Mickey’s Not So Scary Halloween Party as Disney. We’re also gunna have our own Halloween bash!

I’ve been finishing up a bunch of projects for the future that I am waiting to release… getting stuff out of the way and what not. I hope you guys like what I have in store for everyone!

Oh, also, a while ago I was interviewed by Hear Mii, a Nintendo Wii podcast. It was kind of informal but pretty fun, check it out!

http://hearmiii.blogspot.com/2008/08/hear-mii-episode-20.html

This was a while back while I was still on my Braid kick, haha. I think this is what inspired my huge blog post.

God I’m so tired right now and I don’t know why. I guess because I actually got up early for once, haha.

I’ve also been playing Mega Man 9 a bunch being an achievement whore. God, I dunno if I can pull off the “Invincible” achievement, but I can damn well try. I’ve beaten this game like 6 times now, I think. The music is super growing on me and I adore it to death. My favorite tracks are Galaxy Man’s stage, and the Wily Stage 2, with Jewel Man’s stage coming in 3rd.

Yeeah son!


21 Comments »
Speed Racer.
September 27th, 2008

If you read this blog at all or know me even slightly you know that I love Speed Racer.

I just watched it again on DVD and have decided that it is my favorite movie of all time, replacing The Breakfast Club, The Incredibles, and Terminator in their three way tie.

From the moment it started I could already feel the emotional attachment I felt for the characters welling up, and simply the anticipation of the inevitable plot points made my eyes shimmer. No other movie has ever made me feel this way. At any given point during the movie I was enjoying myself completely, and eagerly awaiting the next scene. “Oh shit!” I’d think to myself “They haven’t even gotten to CASA CRISTO yet!!” after being completely blown away by everything the movie had to offer so far. People complain that the movie is too long by being a little over two hours, but Godamn, when it ends, I want more, and yet, I’m satisfied.

I can’t believe a movie this good has been received so poorly… but people complain about the things you’d complain about in any movie. “I didn’t understand what audience this was aimed at,” “It’s too long,” whatever. Sometimes I argue with people about it being amazing to people who use those arguments, and it’s like… didn’t you feel anything? I mean, the movie is all about fighting the man, fighting for what you believe in, singing your own tune and living by it, and people are complaining that they didn’t understand what audience it was geared towards? Why are you caring about a corporate decision like that when you have this awesome story in front of you to enjoy? Can’t people take a step back and enjoy an experience for everything that its worth instead of scrutinizing it for its relevance in modern society?

Fucking amazing. I have a Die-Cast miniature Mach 6 and it’s probably my favorite figure.


47 Comments »
You must recovah awh de ene’gy immeditly wuh-Mega Man.
September 23rd, 2008

Mega Man 9 is ridiculously hard.

I’m not talking like NES hard. I’m not talking, like, Ninja Gaiden hard. I’m talking “holy fucking shit if I have to play this level one more time I’m going to fucking kill you” hard. Now I know why they made it downloadable. If it was a disc I’d have snapped mine in half about 3 minutes in.

That’s not to say it isn’t good. It completely tosses out all preconceptions I had about the game. I thought since the graphical quality is all the way back to Mega Man 1 (like, not even Mega Man 6 where the graphics are oh so much better), the gameplay would suffer because there are a lot of limitations with this old shitty visual style. But I was wrong. As I play I’m quickly forgetting about the things I thought they could do and being very impressed by the things that they did do. I also thought the graphical drop would hinder the theming but wow I’m impressed. In fact I started laughing at Hornet Man’s stage just because of how… hornety it is.

They did a great job and suggest you check it out. It’s out on WiiWare now for 10 bucks. It’s coming out on XBLA on October 1st or something. I’m getting that version too (gotta support Mega Man). Also Achievements are cooler on the 360 ahaha yeah I’m an achievement whore fuck you.

Oh, yeah, the achievements. Holy fuck.


38 Comments »
PSP Squirrels!
September 19th, 2008

Yes! Check out what all the FUSS is about! A new movie is out called PSP Squirrels!

Check it out on Newgrounds!

This is the last “redux” I’m releasing. It’s the last of the content I had made for the DVD before I decided to hang up on it. After this it’s off to NEWTOWN as in I’m going to be making new stuff. Also watch out for MGS Collab 2 on Newgrounds… I’m going to be in it. =)

Also my Ebay auctions are still going strong! I forgot to mention because a lot of people have been asking again, if anybody wants anything special from me, like a signed doodle or something like that if you win an Ebay auction… just let me know! I’d be happy to do that for you guys! Check out the auctions here!

Anyway I came across these videos about Gamestop in the style of Yahtzee from Zero Punctuation. It’s called “Zero Originality” and while it sounds like a cheap knockoff, the style was used in order to simply let off some needed steam about working at the company. It’s an interesting watch and if you can stomach all 90 minutes of it you’ll come off a little bit wiser about their practices.

There’s the second part of the first episode. The first episode got deleted. =\ You can see the rest at his Youtube page, http://mx.youtube.com/watch?v=byJSoWl476I

Watch them in order of the first number (02, 03, etc). I started disliking Gamestop after catching on to some bullshit they’ve been pulling, especially since they’ve been buying retailers who still sell old games like Rhino Games. Mostly it was the “new” games that are already opened and covered in stickers, but their overpricing was a concern, too. It’s pretty crazy a lot of the stuff they do, too. Check out those videos.

Hope all is well guys!


21 Comments »
It’s that time again!
September 16th, 2008

Ebay time!!!

Check out my new auctions.

This time I’m selling my other systems and a couple game lots. Some of the systems are missing wires, they were kinda like my backup systems. They’ll probably go for cheaper than normal because they’re missing wires, so jump on these while you can. :D

SO.

On the 19th I’m releasing a new video! It’s not an Awesome video, although it does have a little bit to do with them. It’s one of my favorite videos EVER, and it took me longer than usual to make it. I hope you guys like how it turned out. =)

So I’ve been playing more of this Bullet Witch game and essentially it’s more of the same but I’m really enjoying the diversity of level design. But my GOD does this game suffer from a SERIOUS AI problem. It’s almost depressing to play this game because it’s so obvious this game was spawned from a good idea, but I guess lack of budget or time made this game suffer dearly. In fact at one point I fell through the floor off the stage! It’s been a while since I’ve played a console game so unpolished.

Going back to the AI thing, really early on you fight these gigantic Godzilla sized beats with mounted machine guns on their arms. They’re pretty intimidating, but the AI makes them almost dopey. At one point the first one I encountered, after firing a volley of bullets at me just stopped and stood there. I shot at him for nearly 30 seconds and then he died. If the AI were better, encountering this asshole would’ve been really epic. I was looking forward to fighting another, and I did, but it was equally as stupid. It’s a shame.

One thing I enjoyed a lot about this game is that you can download different outfits for the main character. For some reason that just made me all giddy! I like this ethereal water goddess type outfit she’s got.

Anyway, I leave you with a badass video you’ve probably all seen anyway!


20 Comments »
Welp.
September 8th, 2008

Check this shit out:

Terminator 2: Low Budgment Day! Probably one of the funniest things I’ve ever seen.

Also CASTLE CRASHERS IS OUT. Have you bought it yet? Do it now. It’s totally rockin’, spankin, kickassin’. It’s total arcade goodness packed in with the longevity of a home game. You beat the shit out of enemies and you NEVER STOP. Fucking seriously.

Also I dunno if you heard but Awesome Center Redux got released a while ago. I didn’t post a little diddy on the site about it, I’m sorry. =(

So I’m playing this game Bullet Witch right now on the 360. It got horrible reviews and I understand why but there’s something alluring about it. You play as a girl (awesome) who has a big gun and you kill a bunch of asshole zombies. They aren’t mindless brain eating zombies there are nazi jerk zombies who randomly shoot people and crows. In the game all you do is run around and kill assholes. What’s cool is each level is this huge world that progresses into really different areas. So you’re just constantly progressing and killing shit. Another thing I really enjoy is that there are no items or secrets or whatever. I enjoy killing assholes and I hate the notion that, oh, maybe there might be a treasure down this empty hallway. I just wanna kill shit not play Rambo’s Hide and Seek Adventure 2: Where’s the Upgrade. Killing shit gives you money and then you can change your weapons between levels. Kind of clunky but it works.

I could go on about the flaws in the game because it’s very flawed, but the fact that it doesn’t really try to be anything other than an action shooter where you kill asshole zombies is really refreshing to tell you the truth. I can really focus on one thing and not worry about leveling up or collecting all 30 gems or fucking I dunno, whatever FPS’s have you doing nowadays. You do have to save civilians in the game too, but like, fuck them, I really don’t care. lol

Also the heroine is really cool. I kinda wish she was in a better game. It seems like they had a really simple cool idea but they didn’t have a lot of money or time to realize it. I feel like if they gave a shit about this game it would’ve ended up being really cool. Alas it’s not. But I’m still playing it so that’s kind of a testament to it not sucking as hard as people may think.

Anyway, back on the topic of Terminator, anybody here a fan? Particularly of The Sarah Connor Chronicles? It’s coming back in the air super soon, and I’m stoked. I fucking love Terminator, even the 3rd one which is riddled with stupid shit but I still love it. I watched the shit out of Sarah Connor Chronicles and I think it’s really cool albeit a bit confusing as some points (they go a little overboard with the time traveling nonsense). Last season was an incomplete season because of the writer’s strike so it ended up being a little less than satisfying. The last episode was certainly a deal sealer though since a lot of CRAZY shit happened in it, especially the kind of crazy shit that made my little Terminator fan penis erect. I can’t wait to see this full season now, and I’m super mega stoked for Terminator 4, but I hope they don’t mess it up even more than T3 did.

There was one thing in T3 that really bugged me and that’s how right from the get-go they showed future John. Like, that was one of the most mysterious things about the Terminator franchise was that they never showed future John or anything he did. He was just this Godlike entity and that was the point. Even in Sarah Connor Chronicles they never show future John, they only talk about him as if he’s God’s gift to Earth. I think humanizing him only weakens his character.

What do you think? And do you think they’ll fuck up future John in T4? I get the feeling they’ll give him some kind of sensitive side or some shit, and that’s really not what future John was all about.


29 Comments »
WAY BEHIND.
September 5th, 2008

Hey I’m way behind so let’s get this show on the road.

Edible Castle Episode 10!!

Edible Castle Episode 10 has been out for a while and it’s really awesome. Why is it awesome well because I animated a segment for it! I love Arbuckle and Dennis for their really unique vein of humor and I couldn’t resist contributing to a big collaboration like this. Check it out, I had fun making a little diddy for them!

Also, Ashleybanger made this super sweet documentary type tribute video to me. It’s really swell, and it made me tear up! Check it out!

You guys are so cool, I swear!

And finally for the last update of today (more coming tomorrow, don’t wanna overload these posts), I went to visit Suzy for a week and we had a blast! Suzy, Tomamoto and I all hung out at Downtown Disney where a joking comment about “Downtown Frisbee” became an obsession! Suzy and I became absolutely enthralled by frisbee! Suzy also had an awesome photoshoot while I was down. The pictures turned out amazing, check out our favorite!

I can’t wait to see more from the shoot!

Now that I’m back home I’m working in overdrive trying to write and animate a bunch of new things. I have like… 4 movies in production now and they’re REALLY coming along. I’ve never seen so much progress from me! I was strapped for time for a while because I had a commission for an introduction of an internet show, and it turned out REALLY good! I’m not sure if I can show it here, yet, but I’ll post it when I can!

Take it easy guys, see you tomorrow!


28 Comments »
More shit for sale!
August 19th, 2008

Hey I’m selling more of my shit on Ebay, this time it’s consoles and game lots:

Click here to check them out.

A lot of people were asking me if I could autograph shit for them… so I guess if you want me to autograph something for you and send it along with an auction if you win it, I will! Just send me a message when you win and I’ll do it for you. :D

Good luck!


44 Comments »
Braid is awesome.
August 18th, 2008

Hey have you played Braid yet? It’s an Xbox Live Arcade game. If you haven’t I strongly suggest buying it right now and playing it because it is one incredible game. Lemme use one statement to describe it:
Braid is a game.

That sounds silly but so many games lately are not games, they’re movies with disconnected playable aspects. Movies that disconnect you from the game. Games are meant to be played, not watched. In Braid, right from the start you control your character until the very end of the game, where you are still in control of your character. There are no cutscenes. In Braid you play as a character, presumably named Tim, who interacts with a world where time acts strangely. Using time to your advantage, you solve a series of platforming puzzles. This is all.

It’s a very simple concept with astoundingly fun and intriguing results.

Lately I’ve been sick of the gaming industry’s arrogance. It’s funny because people accuse Braid of being pretentious but it’s really the other way around, the gaming indsutry as of late has been pretentious.

Let’s look at this from a purely gaming driven standpoint. Right now the hotness in the gaming industry is the same concept over and over. FPS, RTS, RPG, etc etc. Recycled playstyles with one or two meaningless gimmicks tacked on and repackaged as a new game. As if that’s not enough to turn you off to new and (un)exciting games, mostly all of these games have design flaws and serious gameplay issues because of the pursuit of realism or aesthetic design.

Let me give you an example: Bionic Command Rearmed. I’m going to use this example a lot because I think it’s the perfect one; it is part of Xbox Live’s Live Arcade summer bash, it is a game created by a huge gaming production company (Capcom) and it is rated extremely highly on gaming sites like IGN (a 9.4, nearly perfect) while Braid is rated lower (an 8.8). In Bionic Commando you play as a character who has a bionic arm that can latch onto ledges and swing. In co-op mode, the 2nd player is given a character in a red suit. Whatever, that makes sense, right? It’s bright, saturated, and easy to see. Except in the very 2nd level, EVERYTHING is red. He’s nearly impossible to see! And I’m not just complaining about playing in standard def, this was in full HD, on a huge TV. That is a serious game flaw. And see, my point is, that most gamers or most developers would just say “You’re being nitpicky, that’s a minor issue.” But no, it’s not a minor issue, because my game experience it being compromised by the fact that I can’t see shit. This is something that should be reworked. I should not have to work so hard and strain my eyes in order to enjoy a game. Gaming is not a job, where I NEED to suck it up because that’s how it is. It is a form of entertainment; it is a luxury. It is not unnecessary or excessive at all to change a whole aspect of the game because of this problem. I understand that the level in question is lit by flares and that inherently it’s hard to see because it’s dark and you’re in a non-lit area… but that’s not fun. Not being able to see isn’t fun. And that’s what I’m trying to say. Game design shouldn’t be compromised by this shot at realism or effect. If a “mood” compromises how fun the game is, which is more important? The mood, or how fun the game is? It’s a game first and foremost, not a movie.

In Bionic Commando you cannot jump. Already the intuitive design is gone. Bionic Commando features an extremely familiar concept (sidescrolling platforming) with one of the most ingrained features taken out. Instead of jumping you’re given this clunky control scheme that requires you to swing in set arcs around the playing field. Okay, I can understand implimenting an alternative control element for the sake of new gameplay elements, but Bionic Commando doesn’t even give you that.

Lemme explain using another game: Product Number 03 for the Gamecube. It was a commercial and critical flop, but I loved it. There was repetitive level design, but the reason I enjoyed it was its implimentation of the game design. The game was designed around the gameplay. People complained that you couldn’t move while shooting, but it’s unnecessary because the game was DESIGNED with that in mind. The levels completely cater to the fact that Vanessa is immobile while she fires, and gives you apt cover in the situations where you need it that is accessable by simply using the strafing ability implimented into the game. The problem was that the game didn’t imply enough that this was the point of the game. Instead gamers instinctively wanted Halo controls and they weren’t getting it. Therefore, to them, it sucked.

In Bionic Commando, however, the level design does not cater to the unique gameplay ability and instead offers tons of awkward, clunky situations. You’ll oftentimes find yourself swinging and then hitting a wall releasing your grasp of the platform you were swinging on and not being able to relatch on, falling to your death. Anyone who’s played this game knows exactly what I’m talking about because it’s so common. And why is it so common? It shouldn’t be. It’s frustrating and awful and I ultimately find it pretentious because the developers and even the gamers will say to you “well, you just don’t get it.” No, I do get it, it just sucks and it is unfun. That’s not something that you can brush off and go, “oh ho ho well obviously there’s something I’m not getting” because there isn’t anything you’re not getting. That’s the way the game is and if you do something that is normal and natural in every way, you’re punished and fall. There is absolutely nothing fun about that and it’s poor game design. Nearly every situation in Bionic Commando makes me wish I was playing Contra 4 instead, because the charm of Bionic Commando is supposed to be the swinging aspect, but instead I always get more satisfaction out of killing an enemy. Do you agree? They take several hits, and the duck and cover system, while incredibly simple, is pretty satisfying. It’s intuitive, quick, and easy to understand. While implimenting Contra 4’s controls (otherwise, with jumping inserted), Bionic Commando is faster paced, easier, and more fun to play. Contra 4 also has a grappling hook, but it is used to only go vertically straight up, which is something you can do in Bionic Commando that is actually something that is useful and required often in the game design. In fact, every element of the game involving the grapple arm BESIDES the swinging aspect is cool. The boss fights requires you to use it often to latch onto objects that are typically far away from you. That’s cool. But since the swinging is such an integral part of movement which takes up nearly all of the game, the game is rigid and frustrating to play, even after you’re familiar with the controls. Play a game of Bionic Commando and then play a game of Mega Man X. You will notice an instantaneous sense of refreshment. That’s not a mistake, it’s not an accident, and it’s not something you need to “get over.” It’s a natural occurence and it will always be there because Bionic Commando’s controls suck. This is why I find Bionic Commando to be a pretentious game. It makes you feel like you’re not doing it right and accuses you of doing shit wrong by severely reprimanding you by adding more frustrating navigation to your already hefty plate of required frustrating navigation.

But this is also a problem with PN03. The game does a poor job at letting you know that the point of the game is to control like this, hide behind walls, and rack up combos. Instead it makes it seem like it’s not doing anything right and just comes off at a poorly designed 3rd person shooter rather than a pretty sweet strategic shooter. It just expects you to understand what’s up and reprimands you for not knowing something that isn’t too terribly obvious. I said earlier that gamers instinctively want Halo controls and they weren’t getting it therefore, to them, it sucked. This is fine, because it’s true. I’m not saying it’s the fault of the gamers for “not getting it,” it’s the fault of the developers for not letting us know, and that’s why it is pretentious.

Let me give you one more example because I opened with my gripes with story implementation and haven’t touched on it yet. JRPGs in general are heavily story driven but often feature the same gameplay with very few elements changed or reused only with a gimmick or two added on. So typically, the gameplay isn’t satisfying so much as the fight for the conclusion to the story. After all, would you play a JRPG with no story? Would you really sit through 80 hours of grinding and fighting monsters repetitively over and over again with no intention other than just… to do it? I can’t imagine many of you would.  Actually, lemme put it this way: if an RPG allowed you to move along and skip every random encounter so you were just walking from place to place learning the plot and knowing the characters only having to fight bosses, would you even try to battle smaller monsters?

So we can agree that the story is important to the appeal of a JRPG. But why, then, is it so disconnected from the gameplay? How many times have you played a JRPG where you level up a specific character to be absolutely amazing only to have that character die very easily in a cutscene? JRPGs are constantly spitting in your face because all of your hard work simply doesn’t make a difference. The story doesn’t care whether you like this guy or that girl, it only cares about itself and what the writers designed it to be. Barely ever do the game designers take into account the story and actually make the gameplay involve it. Barely ever do they purposely make a character suck in order for you to intentionally hate that character and be satisfied when you see that character die. There’s barely EVER a relationship between story and gameplay.

If story is so important to playing a JRPG, then the idea of the game would be to complete it in order to finish the story, but if the ending sucks, doesn’t that just eat you up? 80 hours of your life gone just so you can see a mediocre conclusion that may not even make any sense. That is pretentious, in my opinion.

Futhermore, let’s talk about gameplay elements of JRPGs too, while we’re at it. Most JRPGs have “random encounters.” Monsters that will come up and battle you in a disconnected, unrelated playing field. This is one of the worst gameplay ideas I have ever experienced in my entire life and I really don’t understand why it exists still and is still critically acclaimed. When you are walking around on the map, you are usually doing one of 3 things. You are either advancing forward in the game, exploring, or fighting monsters deliberately. In all three of these cases random battles are annoying. And why should a game be annoying?

When you are advancing forward in the game, you are looking forward to the next plot point, or the next boss fight, or whatever you’re looking forward to. Instead, you are constantly stopped abruptly by several pointless, uninteresting, repetitive monsters. This is annoying, because they are standing in the way of your advancement towards something you WANT. It’s not a fun obstacle, it’s an annoying and disconnected obstacle. It is not like platforms or a puzzle presented in front of you in a platformer that was integrated into the game and give you a fluid, satisfying experience. It’s a disjointed hiccupy feeling element that is completely unrelated to your previous satisfying control scheme of walking forward towards your goal.

When you are exploring, random battles are ESPECIALLY annoying because the game is reprimanding you for wanting to explore. The more you explore, the more interrupted you get and the more frustrated you get, and this is often due to lazy level design. There is a treasure chest dead ahead of you, but your only obstacle are three random encounters you’re about to face at any given time. It’s not a path you can travel down at your own pace. It’s as if you’re playing Metroid, trying to expore every nook and cranny, and then randomly someone snatches the controller away from you and says “I won’t give you the controller back until you finish this completely unrelated minigame.” It’s frustrating, irrelevant, and annoying, and it won’t stop until you turn off the game, so you’ll never enjoy it to its fullest. It’s especially annoying that most modern RPGs reprimand you even more because you DIDN’T explore. Now it’s becoming more like work. You’re a bad person for not wanting to get that super rare secret item that you can only get by walking around for ages being interrupted every second trying to find a secret treasure chest. Even MORE annoying is specifically in Final Fantasy XII where there are treasure chests that reprimand you for just opening them! If you haven’t played the game before, I am being dead serious here, there are treasure chests in the game you’re not SUPPOSED to open in order for you to get an ultimate weapon! Are you kidding me!! Now I can’t even enjoy OPENING A TREASURE CHEST without feeling guilty or paranoid or afraid! When is the game fun?!

When you are just wandering around fighting random monsters, or “grinding,” is also annoying! Because first of all, you have to walk in circles until you actually catch one, which last time I checked is not fun, and second of all, leveling up in modern JRPGs is at a rate now where you have to spend HOURS fighting the SAME monsters over and over again just to level up once! When was this repetitive gameplay fun?

People will argue, “well the bosses are fun to fight,” which I agree to! I love competitive Pokemon, because it constantly requires me to make strategic decisions, which is absolutely fun! But, wasting all this time, all this energy, and becoming frustrated… for a boss fight? Why not just make a game of ONLY boss fights? That way there will be no “missing a boss” because you were too powerful and stomped his ass, or hours lost just hitting the A button over and over so you can win against really weak enemies to level up for the boss. This is why Shadow of the Colossus is such a phenominal game! But that’s another topic entirely.

So all of this leads up to Braid where everything is done right. In Braid gameplay is never compromised. The game is beautiful while being able to clearly see where you can and can’t go. The story exists while neither acting as a crutch nor an obstacle. In fact, the story is completely optional. You can choose not to involve yourself in it at all, and the game itself still retains just as much quality. There is no sequence where a character is dying and you need to just hold left for an hour and hit A a bunch of times. That is not fun, because that’s not a game, that’s just mashing buttons disguised as a game and you KNOW your character won’t die anyway, because if you DO die, you get to retry it again right from the point you died. So what’s the point? How is that stimulating?

Braid is satisfying in that everything you get out of it is something that you yourself pat yourself on the back for, and you will. There are no fireworks or “YOU WIN!” or level ups or upgrades that trick you into thinking you’ve accomplished something. There is simply a real, pure sense of satisfaction that you can take with you wherever you go and remember the experience that you had on your own time at your own pace. There are no hints, no tips, or pointers. You simply learn how to play, and start playing. You can skip a puzzle, or go back at any time. You can solve any puzzle (except one) immediately without the aid of items or powers that you obtain later. You are not reprimanded for doing things out of order, you are not punished for dying. You simply explore and play and have a great time through and through. You can then take out of it any experiences you may have had playing it, whether they be emotional, mental, or just a good ol’ time.

Braid is about $15 bucks in the Xbox Live Arcade and it’s available right now. You can play a trial to see if you like it.


81 Comments »
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