I don’t know.
I played the Mirror’s Edge demo that’s available to download in the Xbox Live Marketplace. I’m still unconvinced, but intrigued enough.
What I don’t understand is why the first person angle was chosen. One of the developers said:
“Well I think at DICE we’ve done a lot of first person work, and so that kind of inspired us to create [this] — we wanted to create something quite urban, and we wanted to create a game that was all about movement.
I think the other thing was, as well, that we really wanted to create a connection with you and the character, and the fact that you’re playing the game through the eyes of Faith; as soon as you get to third person, you would be watching Faith, whereas we want you to be connected to her.
The analogy we give is “being in an action movie, instead of playing it”, and I think that’s more rewarding. And I think, also, we wanted to create something very fresh, and it’s been a challenge, but we’re really pleased with where we are.”
I can understand this artistic approach but ultimately I got sick a little and confused a lot. The idea is great, and honestly I commend the execution. The game is designed so that mostly everything (at least from what I’ve seen) is generally right in front of you, so that “flow” aspect works really well, especially since it doesn’t take too much looking around to find out where to go next. But the connection between the camera and the character’s head… I don’t know. I understand the parallel to realism but in real life I have semicircular canals that help me maintain my sense of balance and I have nerves that let me feel the area around me and I have peripheral vision to help me understand my surroundings. In this game I don’t have all that so when I roll or hit a wall and look at the wall for a couple seconds it isn’t really all that fun.
There’s some Prince of Persia aspects to the game but I can’t help but think I enjoyed them better in Prince of Persia. Like I said, I understand the art to the game, the feeling or mystique knowing you’re in the body of a character, that kind of thing, but as far as a game goes, the issues with vision are frustrating. It seems like I can’t really look around places I should, especially when I really need to, like when I’m dangling on a wall and all I see is wall and I have to look left or right to see where I’m going and my vision is super limited.
There was a point where I was dangling and I had to jump over to the other side onto a horizontal vent, but I couldn’t see the vent, and I turned around and she would just look down and not at the vent. I tried to jump over and over again but she wouldn’t. I just randomly shimmied left a little and then she jumped. There was a vertical vent in my way, preventing me from jumping on the horizontal vent I was aiming for, but the fact that I couldn’t SEE that vertical vent blocking my way was really annoying and gave me the wrong impression.
If my memory serves me correctly, there was a part where I had to zipline to a little platform but by the time I got around to that point I sorta couldn’t see that platform. I couldn’t look down at it. So I missed it.
I don’t know, this level of immersion the first person view adds just isn’t enough for me to forgive the problems first person games inherently have. I think fluid movement in first person games is rare because it just doesn’t really belong.
But, like I said, while I have issues with it I think they did a good job with what they have. I’m kind of eager to play the rest of the game to find out if it gets anymore interesting.
One thing I’m intimidated and disappointed with, though, is this gunplay thing. You can disarm guys by hitting Y at exactly the right time before they try to attack you. The gun itself will turn red for a second and during that time you hit Y. Even in the tutorial, I could barely see the damn gun turn red. In the heat of gameplay, I’m a little scared how confrontations are going to play out. And furthermore, this is a game about fluidity, motion, moving. These gun things are really stagnant. It seems like they break the motion. In the demo you encounter guys and you can disarm them but I opted to just knocking them out and continuing running because running is kind of satisfying.
I’m perplexed by the game, torn, indecisive. I’d like to play the full game.